Halo Infinite PC devs are “fighting hard” against “intrusive DRM” and kernel-level anti-cheat

Halo Infinite comes out this year, and it’s coming to both PC and Xbox. Microsoft’s gaming division has offered a broad commitment to PC gaming for both players and developers this week, and as the stewards of Xbox’s flagship, 343 Studios has done the same. In a big blog post, the devs break down many of the features that’ll be coming to the PC version of Halo Infinite – and perhaps more importantly, they’ve confirmed a few things that won’t be in the game.

“There’s a ton of preventative problem-solving” in developing the PC version, producer Jeff Guy explains. “Things like making sure our game plays nice with specific families of hardware or fighting hard to ensure we don’t add intrusive DRM to our game.”

The crowd-pleasing philosophy applies to the game’s anti-cheat functionality. Security engineer Michael VanKuipers says the team aims “to make cheating more difficult in ways that don’t involve kernel drivers or background services. We’ve done a lot of work securing the Slipspace engine and developing novel ways to protect and change the game to slow down cheat development. When people do cheat, we’re focused on catching them through their behavior and not from data that we’ve harvested from their machines.”

RELATED LINKS: Halo Infinite release date, Halo Infinite E3 2019, Halo: The Master Chief Collection PC