Even though those who pre-ordered the premium edition have been happily hooning away all weekend, Forza Horizon 5 will be officially released on November 9th. It comes pre-loaded with a remarkable collection of accessibility features, ranging from colourblindness choices to difficulty and game speed configurations, among other things. However, an additional element will be added to the open-world racing game shortly: picture-in-picture sign language interpreters for the game’s cinematics.
It is also stated in a recent Xbox Wire article that the team at Playground Games is now working on adding support for both American Sign Language (ASL) and British Sign Language (BSL) interpreters for the game’s cutscenes. The post goes on to explain a number of the game’s accessibility features. According to the post, at suitable times, sign language interpreters will appear in a picture-in-picture display near the bottom of the screen, near the bottom of the screen.
According to Mike Brown, creative director of Forza Horizon 5, “we’re continuously listening to the community to create Forza Horizon 5 an inclusive experience for everyone to enjoy.” All players must be able to customise their gameplay in a way that is most comfortable for them. With an estimated 400 million gamers with disabilities across the globe, all players must customise their gameplay in a way that is most comfortable for them.
If you’d want to see where all of Forza Horizon 5’s accessibility choices can be found in the menu, check out this video, which walks you through the process.
Accessibility is a fundamental component of Forza Horizon 5’s design, which you can learn more about in our Forza Horizon 5 review. On the day of release, it will be accessible on Game Pass for PC. In Forza Horizon 5, Microsoft has not set a release date for adding sign language functionality.